The Rule of the Square
- Count the squares from the pawn to its promotion square, then picture a box that many squares wide.
- If the defending king can step into that box on its move, it catches the pawn. If not, the pawn queens. (This is for when the pawn's own king is too far away to help.)
- A pawn that hasn't moved yet can jump two squares, so count from one square ahead of it.