Practice
Loading questions…
Practice test
A full Grades 4–5 test with a clock and an answer sheet. You get your score, a breakdown by topic and an explanation for every question at the end.
Tiebreaker round
The harder questions used to break ties: checkmates in two and three, “how many moves” questions and tricky endgames.
Or practice one topic at a time, untimed, with the answer explained right away:
How the contest works
- Separate tests for grades 2–3, 4–5 and 6–8. Grades 4–8 answer 20 questions; grades 2–3 answer the first 16.
- You have 30 minutes. Every question is multiple choice (a, b, c or d), marked on an answer sheet.
- Each correct answer is worth one point, and wrong answers cost nothing. Never leave a question blank.
- Finishing early doesn’t earn anything, even to break ties. Use the whole time to check your answers.
- Ties are broken by a 5-minute round of 8 harder questions, the same for all grades.
- Answer choices leave out the check (+), checkmate (#) and en passant (e.p.) symbols, so they can’t give the answer away.
Moves are written with figurine symbols instead of letters. A pawn move just names the square, like e4.
- ♔ King
- ♕ Queen
- ♖ Rook
- ♗ Bishop
- ♘ Knight
Questions cover check, checkmate and stalemate; counting material; checkmate in one, two and three moves; finding the best move; castling and other legal-move rules; en passant; promotion; and king and pawn endings.
Preparing for UIL?
Fine Chess Academy works with students in McKinney and online on exactly what the test asks: checkmates in two and three, counting material, the legal-move rules that trip students up, and king and pawn endings. Lessons start from your student’s practice-test results, so the time goes to the question types they miss.